How effectively a unit’s particular weapon performs against enemy infantry, light armour, heavy armour, and structures. Veterancy 3: The bonus(es) the unit acquires when it reaches Elite status Veterancy 2: The bonus(es) the unit acquires when it reaches Crack status Veterancy 1: The bonus(es) the unit acquires when it reaches Veteran status Munitions: The amount of munitions you will have to spend to acquire the unitįuel: The amount of fuel you will have to spend to acquire the unitĪny special skill a unit has is listed in this section. Manpower: The amount of manpower you will have to spend to acquire the unit Turret Vertical Speed: How quickly a vehicle’s turret raises or lowers to aim at a threat at a different height Turret Rotation Speed: How quickly a vehicle’s turret turns to face a threat Max Speed: How quickly the unit moves across a map Rotation Speed: How quickly the unit rotates to face another direction Reinforce cost: The % cost of replacing members of a squadĪcceleration: How quickly the unit accelerates to its max speedĭeceleration: How quickly the unit slows to a stop to fire with maximum accuracy PopCap Modifier: At what level the acquisition of a unit affects your global population limitĬapture rate: The speed at which a capable unit captures a victory or resource point Fire Damage taken per second: Whether a unit is damaged by fire and at what rate
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